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Structure Notes
AX.C-Core Rules
Resources
10: Combat
01: Introduction
02: Dice Mechanics
Dice Mechanics
Threshold
Pool Modification
Dis/Advantage
Wild Die
Group Challenges
03: Attributes
Attribute Generation
Body Attribute
Speed Attribute
Wit Attribute
04: Talents
Talent Generation
Body Talent Details
Speed Talent Details
Wit Talent Details
Odd Talents
05: Character Creation
Character Concept
Power Levels
Lineage
Profession
Attribute Generation
Talent Generation
Equipment
Derived Statistics
06: Lineages
Lineage Overview
Core Lineages
07: Professions
Profession Overview
Specific Profession Example
Combat Profession Tracks
Support Profession Tracks
Specialist Profession Tracks
Odd Profession Tracks
08: Perks
Inherited Perks
Earned & Trained Perks
Extra Normal Perks
Magic Mechanics
Attack Spell Function
Magic Ward Function
Magic Boon Function
Magic Bane Function
Magic Concentration
09: Equipment
Equipment Framework
10: Combat
Initiative
Action Economy
Combat Actions & Tactics
Combat Conditions
Defense Calculation
Time Measurement
Range & Distance
11: Health
Health Score
Damage Types & Effects
Healing
Conditions
Unconsciousness & Death
12: Advancement
Earning Experience
Spending Experience
Training
Downtime
13: Threats
Threat Overview
Threat Building
14: GM Tools
Game Master's Role
Ajudication
NPC Framework
Adventure Design
Campaign Structure
Specific resolution mechanics for direct conflicts and all the associated details
Home
Structure Notes
Genre Catalog Template
Supplement Catalog Template
AX.C-Core Rules
01: Introduction
02: Dice Mechanics
Dice Mechanics
Threshold
Pool Modification
Dis/Advantage
Wild Die
Group Challenges
03: Attributes
Attribute Generation
Body Attribute
Speed Attribute
Wit Attribute
04: Talents
Talent Generation
Body Talent Details
Speed Talent Details
Wit Talent Details
Odd Talents
05: Character Creation
Character Concept
Power Levels
Lineage
Profession
Attribute Generation
Talent Generation
Equipment
Derived Statistics
06: Lineages
Lineage Overview
Core Lineages
07: Professions
Profession Overview
Specific Profession Example
Combat Profession Tracks
Support Profession Tracks
Specialist Profession Tracks
Odd Profession Tracks
08: Perks
Inherited Perks
Earned & Trained Perks
Extra Normal Perks
Magic Mechanics
Attack Spell Function
Magic Ward Function
Magic Boon Function
Magic Bane Function
Magic Concentration
09: Equipment
Equipment Framework
10: Combat
Initiative
Action Economy
Combat Actions & Tactics
Combat Conditions
Defense Calculation
Time Measurement
Range & Distance
11: Health
Health Score
Damage Types & Effects
Healing
Conditions
Unconsciousness & Death
12: Advancement
Earning Experience
Spending Experience
Training
Downtime
13: Threats
Threat Overview
Threat Building
14: GM Tools
Game Master's Role
Ajudication
NPC Framework
Adventure Design
Campaign Structure
Resources