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Attack Spell Function

Magic as Attack Function

Purpose: Harm enemies directly

Magic attacks come in two varieties: Targeted attacks that precisely strike specific enemies and Burst attacks that create explosive or widespread effects.

Single Target Attack

  • Dice Pool: Attribute + Odd Talent
  • Threshold: Target's Defense
  • Effect: On success, deal damage = Successes
  • Range: Typically Near to Far (varies by spell concept)

Examples:

  • Magic Missile (Arcane): Unerring force bolts
  • Divine Smite (Faith): Channeled holy strike
  • Mind Spike (Psionics): Focused psychic lance

Process:

  • Roll Attribute + Odd Talent
  • Compare to target's Defense
  • If hit: Count successes (5-6s)
  • Calculate damage: Attribute + Successes

Example:

  • Wizard (Wit 5D + Magic 2D = 7D) targets orc (Defense 4)
  • Philosophy: Ruin +2D (using Precision Casting)
  • Rolls 7D: 6, 2, 4, 6, 5, 3, 5, 5, 4 = 5 successes
  • vs Defense 4 = HIT
  • Successes: 5 (three 5s, two 6)
  • Damage: 5 (Wit) + 5 (successes) = 10 damage

Targeted Area Attack

Purpose: Strike multiple specific enemies with precision

  • Dice Pool: Attribute + Odd Talent
  • Threshold: Number of Targets
  • Effect: Roll once, compare to each target's Defense individually
  • Range: All targets within Near range of primary target
  • Damage: Same for all targets hit

This represents effects like chain lightning, multiple magic missiles, or a sweeping blade of force that strikes each target individually.

Process:

  1. Declare primary and additional targets (all within Near range)
  2. Calculate Threshold: Number of Targets
  3. Roll Attribute + Odd Talent (+ Focus)
  4. If roll meets Threshold: Compare roll total to each target's Defense
  5. Each target whose Defense is beaten takes full damage
  6. Calculate damage: Attribute + Successes

Example - Targeted Area:

  • Wizard (7D pool, Wit 5D) targets 3 goblins with Chain Lightning
  • Threshold: 3
  • Rolls 7D vs Threshold 3: 5,1,5,2,6,5,3
  • Successes: 4

Applying Damage: Compare 4 to each goblin's Defense

  • Goblin A (Defense 2): 4 > 2, HIT, takes 5 + 4 = 9 damage
  • Goblin B (Defense 3): 4 > 3, HIT, takes 9 damage
  • Goblin C (Defense 5): 4 < 5, MISS, no damage

Why Use Targeted Area:

  • Effective against low-Defense swarms
  • Defeated enemies don't "waste" the spell
  • Can selectively target enemies in mixed groups
  • Precision matters (high Defense enemies harder to hit)

Burst Area Attack

  • Purpose: Create explosions, blasts, or widespread effects
  • Dice Pool: Attribute + Odd Talent
  • Threshold: 3 (regardless of number of targets)
  • Effect: All creatures, friend or foe, in area roll Speed Save (2 + Power Casting Focus) for half damage
  • Range: All targets within Near range of detonation point

This represents effects like fireball, thunderwave, cone of frost, or shockwave—widespread magical effects that are difficult to completely avoid.

Process:

  1. Declare detonation point or area of effect
  2. Roll Wit + Odd Talent vs Threshold 2
  3. If successful: Count successes (5-6s)
  4. Calculate base damage: Attribute + Successes
  5. All creatures in area roll Speed Save vs Caster's Attribute (Wit) value
  6. Save Success: Half damage (round down)
  7. Save Failure: Full damage

Example - Burst Area:

  • Wizard (Wit 5D + Magic 2D = 7D) casts Fireball at group of Rogues
  • Rolls 7D vs Threshold 2: 6, 3, 4, 5, 2, 4, 3
  • Successes: 2 (count 5s and 6s)
  • Base Damage: 5 (Wit) + 2 (successes) = 7 damage

Targets make their Save: Three rogues in blast radius each roll Speed Save vs Threshold 5 (Caster's Wit)

  • Goblin A (Speed 3D + Acrobatics 2D = 5D): rolls 1 success = FAIL, takes 7 damage
  • Goblin B (Speed 4D + Acrobatics 2D = 6D): rolls 3 successes = FAIL, takes 7 damage
  • Goblin C (Speed 5D + Acrobatics 2D = 7D): rolls 5 successes = SUCCEESS, only takes 3 damage by dodging for cover

Why Use Burst Area:

  • Easier to cast successfully (no multi-target penalty)
  • Guaranteed to affect entire area (no Defense comparison)
  • Agile enemies can reduce damage (rewards Speed investment)
  • Creates dramatic "everyone roll saves!" moments
  • Better against mixed Defense values (affects all equally)

Choosing Between Targeted and Burst

Use Targeted Area when:

  • You want to avoid hitting allies in the area
  • Enemies have very low Defense (easier to overcome)
  • You need precision (only hit specific targets)
  • You want defeated enemies to not "waste" your damage

Use Burst Area when:

  • You want reliability (easier to cast successfully)
  • Enemies have high Defense but low Speed
  • You want to affect everyone in an area
  • The spell concept is inherently explosive/widespread

Example Spell Comparisons:

Spell Type Rationale
Fireball Burst Massive explosion affects entire area
Magic Missile Targeted Precise unerring strikes on chosen targets
Thunderwave Burst Shockwave radiates from caster in all directions
Scorching Ray Targeted Multiple focused beams at specific targets
Cone of Frost Burst Sweeping spray of ice affects entire cone

Damage Type: Usually energy (fire, lightning, force, psychic, radiant, necrotic)

Range Clarification:

  • Single Target: Typically, Near to Far range
  • Targeted Area: Primary target at Near/Far, additional targets must be within Near range of primary
  • Burst Area: Choose detonation point at Near/Far range, effect radiates Near range from that point