Home
Structure Notes
AX.C-Core Rules
Resources
07: Professions
01: Introduction
02: Dice Mechanics
Dice Mechanics
Threshold
Pool Modification
Dis/Advantage
Wild Die
Group Challenges
03: Attributes
Attribute Generation
Body Attribute
Speed Attribute
Wit Attribute
04: Talents
Talent Generation
Body Talent Details
Speed Talent Details
Wit Talent Details
Odd Talents
05: Character Creation
Character Concept
Power Levels
Lineage
Profession
Attribute Generation
Talent Generation
Equipment
Derived Statistics
06: Lineages
Lineage Overview
Core Lineages
07: Professions
Profession Overview
Specific Profession Example
Combat Profession Tracks
Support Profession Tracks
Specialist Profession Tracks
Odd Profession Tracks
08: Perks
Inherited Perks
Earned & Trained Perks
Extra Normal Perks
Magic Mechanics
Attack Spell Function
Magic Ward Function
Magic Boon Function
Magic Bane Function
Magic Concentration
09: Equipment
Equipment Framework
10: Combat
Initiative
Action Economy
Combat Actions & Tactics
Combat Conditions
Defense Calculation
Time Measurement
Range & Distance
11: Health
Health Score
Damage Types & Effects
Healing
Conditions
Unconsciousness & Death
12: Advancement
Earning Experience
Spending Experience
Training
Downtime
13: Threats
Threat Overview
Threat Building
14: GM Tools
Game Master's Role
Ajudication
NPC Framework
Adventure Design
Campaign Structure
Role guidelines and advancement tracks
Home
Structure Notes
Genre Catalog Template
Supplement Catalog Template
AX.C-Core Rules
01: Introduction
02: Dice Mechanics
Dice Mechanics
Threshold
Pool Modification
Dis/Advantage
Wild Die
Group Challenges
03: Attributes
Attribute Generation
Body Attribute
Speed Attribute
Wit Attribute
04: Talents
Talent Generation
Body Talent Details
Speed Talent Details
Wit Talent Details
Odd Talents
05: Character Creation
Character Concept
Power Levels
Lineage
Profession
Attribute Generation
Talent Generation
Equipment
Derived Statistics
06: Lineages
Lineage Overview
Core Lineages
07: Professions
Profession Overview
Specific Profession Example
Combat Profession Tracks
Support Profession Tracks
Specialist Profession Tracks
Odd Profession Tracks
08: Perks
Inherited Perks
Earned & Trained Perks
Extra Normal Perks
Magic Mechanics
Attack Spell Function
Magic Ward Function
Magic Boon Function
Magic Bane Function
Magic Concentration
09: Equipment
Equipment Framework
10: Combat
Initiative
Action Economy
Combat Actions & Tactics
Combat Conditions
Defense Calculation
Time Measurement
Range & Distance
11: Health
Health Score
Damage Types & Effects
Healing
Conditions
Unconsciousness & Death
12: Advancement
Earning Experience
Spending Experience
Training
Downtime
13: Threats
Threat Overview
Threat Building
14: GM Tools
Game Master's Role
Ajudication
NPC Framework
Adventure Design
Campaign Structure
Resources