"Creativity" is such a fickle beast. The details that grab your attention are what you design and develop. Everything else, often the details, becomes white noise until someone points out the glaring hole(s) in your designs. At which point you get frustrated for having to deal with the tedious details. Creative minds are not often organized. We're getting better as we slam into walls and fall into pits.
AxiomRPG is a role-playing system featuring simple D6 based mechanics for all task resolution, combat, and supernatural abilities. Our motivation for developing Axiom was to power our home-brew content and explore the complexities of mechanic design. It's been a very interesting journey.
Use the search function (on the site and in the linked rule book), it'll make finding things simpler.
SRD content is now updated with the first Revision of 2026. See the Blog for what's changed and where we're headed.
There are now Fantasy and Modern Setting details in the SRD. Lineages, Threats, Organizations, Professions and other assorted information. We also revised and posted our Adventure Writing Guide for any GMs interested in a comprehensive framework for creating immersive sessions or full-blown campaigns.
AxiomRPG is a passion project. A group of old gamers trying to build something to share with the TTRPG community at large. If you check the rules out and find them interesting, useful, playable or fun we'd love to hear from you. If you check out the rules and hate them completely, we'd still like to hear your thoughts. We also have a Patreon where we are previewing content for our upcoming fantasy setting. The setting will use AxiomRPG but should be easily adapted to any mechanic system with a minimal effort.