Defense
AX.C.10.06 - Defense
A character's Defense is the number of successes an attacker must roll to hit them.
Defense Calculation
Defense = 1 + (Speed Value + Armor Value) ÷ 3, round down. Minimum Defense is 1.
Defense Calculation Chart
| Speed | Armor Weight | Armor Value | Base Defense | Calculation | Defense |
|---|---|---|---|---|---|
| 2D | None | 0 | 1 + | (2+0)÷3=0 | 1 |
| 3D | None | 0 | 1 + | (3+0)÷3=1 | 2 |
| 3D | Light | 1 | 1 + | (3+1)÷3=1 | 2 |
| 4D | Light | 1 | 1 + | (4+1)÷3=1 | 2 |
| 4D | Medium | 2 | 1 + | (4+2)÷3=1 | 2 |
| 5D | Medium | 2 | 1 + | (5+2)÷3=1 | 2 |
| 5D | Heavy | 3 | 1 + | (5+3)÷3=2 | 3 |
| 6D | Heavy | 3 | 1 + | (6+3)÷3=3 | 4 |
Most combatants have Defense 2. Elite warriors with high Speed and heavy armor could reach Defense 3-4.
Armor Value
Armor protection depends on the weight of the armor reflecting materials and coverage.
- Light: +1
- Medium: +2
- Heavy: +3
How a character describes their armor is up to them, the rating is the only mechanical value of concern.
Armor Penalty
Armor applies a penalty to a character's dice pools equal to the Armor Value. This penalty applies to Athletics, Acrobatics, and Odd Talent action pools.
- Light: -1D
- Medium: -2D
- Heavy: -3D
A character can off-set the Armor Penalty by improving their Endurance Talent.
For every 2D in Endurance, the Armor Penalty to Movement Challenges is reduced by 1.
| Endurance | Penalty Reduction |
|---|---|
| 1D | 0 |
| 2D | 1D |
| 3D | 0 |
| 4D | 2D |
| 5D | 0 |
| 6D | 3D |
Shields
A shield provides the benefit of partial cover to the wielder, resulting in +1 to Defense.
Shields also offer the following additional maneuver options.
- Bulwark – While standing adjacent to an ally who is also wielding a shield, you both gain the benefit of full cover.
- Shield Bash – Use your shield as a weapon to Strike an opponent. You loose any defensive benefits provided by the shield.
Medium and Large shields require 1 hand to operate effectively. Characters cannot use a heavy, great or two-handed weapon while using a shield.