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Defense

AX.C.10.06 - Defense

A character's Defense is the number of successes an attacker must roll to hit them.

Defense Calculation

Defense = 1 + (Speed Value + Armor Value) ÷ 3, round down. Minimum Defense is 1.

Defense Calculation Chart

Speed Armor Weight Armor Value Base Defense Calculation Defense
2D None 0 1 + (2+0)÷3=0 1
3D None 0 1 + (3+0)÷3=1 2
3D Light 1 1 + (3+1)÷3=1 2
4D Light 1 1 + (4+1)÷3=1 2
4D Medium 2 1 + (4+2)÷3=1 2
5D Medium 2 1 + (5+2)÷3=1 2
5D Heavy 3 1 + (5+3)÷3=2 3
6D Heavy 3 1 + (6+3)÷3=3 4

Most combatants have Defense 2. Elite warriors with high Speed and heavy armor could reach Defense 3-4.

Armor Value

Armor protection depends on the weight of the armor reflecting materials and coverage.

  • Light: +1
  • Medium: +2
  • Heavy: +3

How a character describes their armor is up to them, the rating is the only mechanical value of concern.

Armor Penalty

Armor applies a penalty to a character's dice pools equal to the Armor Value. This penalty applies to Athletics, Acrobatics, and Odd Talent action pools.

  • Light: -1D
  • Medium: -2D
  • Heavy: -3D

A character can off-set the Armor Penalty by improving their Endurance Talent.

For every 2D in Endurance, the Armor Penalty to Movement Challenges is reduced by 1.

Endurance Penalty Reduction
1D 0
2D 1D
3D 0
4D 2D
5D 0
6D 3D

Shields

A shield provides the benefit of partial cover to the wielder, resulting in +1 to Defense.

Shields also offer the following additional maneuver options.

  • Bulwark – While standing adjacent to an ally who is also wielding a shield, you both gain the benefit of full cover.
  • Shield Bash – Use your shield as a weapon to Strike an opponent. You loose any defensive benefits provided by the shield.

Medium and Large shields require 1 hand to operate effectively. Characters cannot use a heavy, great or two-handed weapon while using a shield.