Skip to content

Speed Talents

AX.C.04.03 - Speed Talents

Acrobatics

  • Dynamic movement, tumbling, dodging, and performance.
  • Parent Attribute: Speed
  • Untrained: Yes (awkward attempts)

Uses:

  • Tumbling through combat
  • Dodging attacks and hazards
  • Maintaining balance on difficult surfaces
  • Breaking falls from heights
  • Performance arts (gymnastics, dance)
  • Escaping from bonds and grapples

Common Foci:

  • Tumbling, Evasion (combat movement)
  • Balance (tightropes, narrow ledges)
  • Dance, Performance (entertainment)
  • Escape Artist (bonds and restraints)
  • Contortion (squeezing through gaps)
  • Free Running, Parkour (urban acrobatics)

Pilot

  • Operating vehicles, mounts, and complex mobile systems.
  • Parent Attribute: Speed
  • Untrained: Yes (only for simple vehicles/mounts)

Uses:

  • Riding animals and mounts
  • Driving ground vehicles
  • Piloting watercraft
  • Flying aircraft and spacecraft
  • Vehicle combat and chases
  • Navigating difficult terrain or conditions

Common Foci:

  • Horses, Exotic Mounts (fantasy)
  • Ground Vehicles (cars, motorcycles, chariots)
  • Watercraft (boats, ships, submarines)
  • Aircraft, Grav-Vehicles (flying craft)
  • Spacecraft, Starfighters (sci-fi)
  • Combat Piloting (vehicle combat maneuvers)

Precision

  • Precise physical actions, ranged combat, and delicate manipulation.
  • Parent Attribute: Speed
  • Untrained: Yes (clumsy attempts)

Uses:

  • Ranged weapon attacks
  • Lock picking and disarming traps
  • Sleight of hand and pick pocketing
  • Fine manipulation and delicate work
  • Throwing weapons and objects
  • Precision tasks requiring steady hands

Common Foci:

  • Bows, Crossbows (archery weapons)
  • Firearms, Energy Weapons (modern/sci-fi ranged)
  • Thrown Weapons (knives, axes, grenades)
  • Lock picking, Trap Disarming
  • Sleight of Hand, Pick pocketing
  • Precision Surgery, Fine Tools

Reflexes

  • Quick reactions, initiative, and defensive maneuvers.
  • Parent Attribute: Speed
  • Untrained: Yes (basic reactions)

Uses:

  • Initiative in combat
  • Quick draw and fast reactions
  • Catching thrown objects
  • Defensive dodging
  • Reacting to surprise
  • Split-second decisions under pressure

Common Foci:

  • Combat Initiative
  • Quick Draw (weapons)
  • Defensive Dodging (avoiding attacks)
  • Catching, Interception
  • Reaction Time (speed-based saves)
  • Hair Trigger Reflexes

Stealth

  • Avoiding detection through concealment and quiet movement.
  • Parent Attribute: Speed
  • Untrained: Yes (obvious attempts)

Uses:

  • Moving silently
  • Hiding from observers
  • Shadowing targets undetected
  • Concealing objects on your person
  • Creating camouflage
  • Ambush and infiltration

Common Foci:

  • Urban Stealth (cities, buildings)
  • Wilderness Stealth (forests, natural terrain)
  • Shadowing (following without detection)
  • Ambush (surprise attacks)
  • Camouflage (blending with environment)
  • Concealment (hiding objects)