Speed Talents
AX.C.04.03 - Speed Talents
Acrobatics
- Dynamic movement, tumbling, dodging, and performance.
- Parent Attribute: Speed
- Untrained: Yes (awkward attempts)
Uses:
- Tumbling through combat
- Dodging attacks and hazards
- Maintaining balance on difficult surfaces
- Breaking falls from heights
- Performance arts (gymnastics, dance)
- Escaping from bonds and grapples
Common Foci:
- Tumbling, Evasion (combat movement)
- Balance (tightropes, narrow ledges)
- Dance, Performance (entertainment)
- Escape Artist (bonds and restraints)
- Contortion (squeezing through gaps)
- Free Running, Parkour (urban acrobatics)
Pilot
- Operating vehicles, mounts, and complex mobile systems.
- Parent Attribute: Speed
- Untrained: Yes (only for simple vehicles/mounts)
Uses:
- Riding animals and mounts
- Driving ground vehicles
- Piloting watercraft
- Flying aircraft and spacecraft
- Vehicle combat and chases
- Navigating difficult terrain or conditions
Common Foci:
- Horses, Exotic Mounts (fantasy)
- Ground Vehicles (cars, motorcycles, chariots)
- Watercraft (boats, ships, submarines)
- Aircraft, Grav-Vehicles (flying craft)
- Spacecraft, Starfighters (sci-fi)
- Combat Piloting (vehicle combat maneuvers)
Precision
- Precise physical actions, ranged combat, and delicate manipulation.
- Parent Attribute: Speed
- Untrained: Yes (clumsy attempts)
Uses:
- Ranged weapon attacks
- Lock picking and disarming traps
- Sleight of hand and pick pocketing
- Fine manipulation and delicate work
- Throwing weapons and objects
- Precision tasks requiring steady hands
Common Foci:
- Bows, Crossbows (archery weapons)
- Firearms, Energy Weapons (modern/sci-fi ranged)
- Thrown Weapons (knives, axes, grenades)
- Lock picking, Trap Disarming
- Sleight of Hand, Pick pocketing
- Precision Surgery, Fine Tools
Reflexes
- Quick reactions, initiative, and defensive maneuvers.
- Parent Attribute: Speed
- Untrained: Yes (basic reactions)
Uses:
- Initiative in combat
- Quick draw and fast reactions
- Catching thrown objects
- Defensive dodging
- Reacting to surprise
- Split-second decisions under pressure
Common Foci:
- Combat Initiative
- Quick Draw (weapons)
- Defensive Dodging (avoiding attacks)
- Catching, Interception
- Reaction Time (speed-based saves)
- Hair Trigger Reflexes
Stealth
- Avoiding detection through concealment and quiet movement.
- Parent Attribute: Speed
- Untrained: Yes (obvious attempts)
Uses:
- Moving silently
- Hiding from observers
- Shadowing targets undetected
- Concealing objects on your person
- Creating camouflage
- Ambush and infiltration
Common Foci:
- Urban Stealth (cities, buildings)
- Wilderness Stealth (forests, natural terrain)
- Shadowing (following without detection)
- Ambush (surprise attacks)
- Camouflage (blending with environment)
- Concealment (hiding objects)