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Overview

Talent Foci

AX.GHW.04.01

Overview

Talent Foci are specializations within a Talent, the difference between a character who has Lore (general supernatural knowledge) and a character who has Lore with a Focus in Vampires (who has spent years specifically studying vampire behavior, taxonomy, and destruction methods). A Focus adds 1D to rolls that fall squarely within its scope.

Focus Rules (from AX.C.04):

  • A Focus is tied to a specific Talent; it cannot be used without the parent Talent
  • A Focus adds +1D when the roll falls within the Focus's scope; the GM adjudicates scope
  • A character may have multiple Foci within the same Talent
  • Foci are purchased separately from Talent ratings during character creation and advancement
  • A Focus costs the same as 1D of Talent advancement

Scope Guidance: When in doubt, a Focus applies when the action is specifically about its subject. Lore (Vampires) applies when examining a bite wound for vampire characteristics, researching vampire bloodlines, or recalling whether a specific vampire's known weakness applies here. It does not apply to a general Lore roll about the hidden world, or to identifying a ghost.

Focus Quick Reference

Talent Focus Primary Benefit 2D Bonus
Precision Handguns +1D to handgun attacks; Free Action draw Two attacks per Primary Action
Precision Shotguns +1D; extend buckshot targeting Eliminate pump delay
Precision Rifles +1D; stack with aimed fire bonus Range extends one band
Precision Heavy Weapons +1D; solo operation of crew weapons Area damage extends one band
Precision Thrown Weapons +1D; throw as Free Action Range extends Close→Near
Lore Vampires/Undead +1D; auto-know category weaknesses ID vampire tier by behavior
Lore Infernal +1D; auto-know exorcism methods Read contracts from behavior
Lore Shapeshifters +1D; auto-know silver applications Distinguish lineage from infected
Lore Fae +1D; auto-know cold iron/rowan True name research +1D; detect false names
Lore Cryptids +1D; auto-know deterrence approaches Read territorial markers
Lore Aberrations +1D; auto-know behavioral limits Assess Breach scale without Mediumship
Lore Cursed/Possessed +1D; auto-know exorcism methods Auto-detect possession; assess host viability
Medicine Emergency Response +1D; faster stabilization Restore 5 HP per scene field treatment
Medicine Forensics +1D; cause/time of death without lab Detect staged vs. real supernatural evidence
Medicine Supernatural Physiology +1D on non-human patients Full effectiveness on lineage characters; assess Veil Fracture
Technical Computer Systems +1D; auto-bypass unsecured systems Digital evidence scrub for Veil management
Technical Security Systems +1D; assess coverage without roll Bypass without evidence of gap
Technical Surveillance +1D; harder-to-detect placement Auto-detect passive surveillance
Technical Forensic Analysis +1D; field material analysis ID supernatural artifact origin type
Tactics Ambush +1D; team gets +1D on first action Enemy must beat Threshold 3 to avoid flat-foot
Tactics Monster Hunting +1D; ID optimal approach; team +1D opening Read behavioral state from indirect signs
Tactics Exorcism Coordination +1D; practitioner gains +1D under direction Reduce combat-condition penalties to exorcism
Tactics Trap Setting +1D; traps at +1 Threshold Improvised standard configs without roll
Tactics Leadership +1D; once/scene grant ally +1D Clear morale conditions as Free Action