Modern Threat Compendium
AX.GHW.13.01 - North American Folklore & Urban Fantasy
This compendium applies AxiomRPG's core rules to a modern urban fantasy theme inspired by North American folklore, cryptids, ghost stories, and contemporary supernatural fiction. Drawing from sources like Buffy the Vampire Slayer, Supernatural, Sanctuary, Warehouse 13, and Grimm, these threats represent the hidden world of monsters lurking in contemporary America.
Setting Assumptions
The Veil: Most supernatural threats operate in secret or exist in forgotten niches of modern society, hiding from or manipulating normal society. Hunters, government agencies, and secret organizations work to contain, control, eliminate or protect these threats.
Modern Equipment: Characters have access to firearms, vehicles, technology, and specialized anti-supernatural gear. Traditional methods (salt, iron, silver, holy symbols) still work against many threats.
Urban Environments: Most encounters occur in cities, suburbs, abandoned buildings, forests near civilization, or remote American locations with dark histories.
Campaign Power Levels
Street Level (6D Package): Local hunters dealing with vampires, ghosts, and minor supernatural threats in a small town or a more rural region.
Regional (9D Package): Experienced hunters or government agents tackling significant threats across multiple states. Standard campaign level.
National (12D Package): Elite operatives or powerful supernatural beings dealing with apocalyptic threats and ancient evils.
Compendium Organization
This compendium is divided into seven category files, each containing 8-12 threats ranging from Minion to Champion power levels:
- aberration - Lovecraftian horrors, dimensional beings, and reality-warping entities
- cryptid - Bigfoot, Mothman, Jersey Devil, Chupacabra, and cryptozoological entities
- cursed or possessed - possessed humans, cursed individuals, and corrupted mortals
- Shadow entities - The Hollow, shadow-touched beings, and entities from the dark between
- shapeshifter - Werewolves, skinwalkers, wendigos, and other transformation-based creatures
- fae - Banshees, will-o'-wisps, and fairy tale creatures
- undead - Vampires, zombies, revenants, ghost and other restless undead horrors
Using Modern Threats
Adaptation Notes:
- Armor ratings represent bulletproof vests, tactical gear, or supernatural toughness
- "Magic" talents can represent demonic powers, psychic abilities, or supernatural gifts
- Modern weapons (firearms) use Speed + Precision, dealing similar damage to fantasy ranged weapons
- Silver bullets, blessed weapons, and cold iron provide bonuses against specific threat types
- Technology (phones, cameras, EMF detectors) can help identify and track supernatural threats
Modern Combat Considerations:
- Firearms are loud and attract attention (police, witnesses, more threats)
- Many supernatural threats require specific weaknesses to permanently destroy
- Collateral damage matters - civilian casualties complicate hunts
- Evidence must be destroyed or covered up to maintain the Veil
Threat Weaknesses: Each threat entry includes specific vulnerabilities drawn from folklore and modern supernatural fiction:
- Vampires: Sunlight, stakes, decapitation, holy symbols
- Werewolves: Silver weapons, wolfsbane
- Ghosts: Salt, iron, burning remains, resolving unfinished business
- Demons: Exorcism rituals, holy water, consecrated ground
- Fae: Cold iron, rowan wood, true names
Quick Reference: Power Levels
| Threat Type | Power Package | Typical Use | Example |
|---|---|---|---|
| Minion | 3-4D | Vampire spawn, possessed civilians, minor spirits | Newly turned vampire |
| Standard | 5-7D | Established vampires, adult werewolves, dangerous ghosts | Classic vampire |
| Elite | 8-10D | Ancient vampires, alpha werewolves, powerful demons | Vampire elder |
| Champion | 11-13D | Master vampires, demon lords, apex cryptids | Master vampire |
| Legendary | 14D+ | Apocalyptic threats, primordial evils, godlike beings | The First Vampire |
| ### Campaign Frameworks |
Monster of the Week: Self-contained episodes where hunters investigate reports, identify the threat, discover its weakness, and eliminate it. Standard threats with occasional Elite.
Conspiracy Arc: Multi-session investigation into connected threats, secret organizations, or ancient evils awakening. Mix of Standard and Elite threats building to Champion finale.
Apocalypse Now: Campaign-spanning threat requiring multiple teams, government resources, and desperate alliances. Elite threats common, multiple Champions, potential Legendary final boss.
Character Resources
Equipment Access:
- Basic Kit: Salt, iron filings, holy water, silver knife, research materials (50-100 dollar equivalent)
- Advanced Kit: Silver bullets, blessed weapons, EMF detector, night vision, body armor (200-500 dollar)
- Government Issue: Military-grade firearms, specialized ammunition, surveillance tech, backup teams (1000+ dollar)
Knowledge Resources:
- Affiliated networks and message boards
- Occult libraries and archives
- Government databases (for authorized agents)
- Captured or allied supernatural informants
- Ancient texts and grimoires
Allies & Organizations:
- Local cells
- Underground railroad for reformed monsters
- Government agencies (FBI Paranormal Division, etc.)
- Religious orders maintaining the Veil
- Supernatural peacekeepers (neutral monsters policing their own)
Using This Compendium
Each category file contains:
- Category Overview: Common traits, typical behaviors, folklore origins
- Threat Entries: Full stat blocks following THREAT-TEMPLATE.md format
- Variant Rules: Optional modifications for different campaign styles
- Plot Hooks: Adventure seeds specific to that threat category
- Destruction Methods: How to permanently eliminate threats of this type
GM Guidance:
- Start with Standard threats to gauge party capability
- Introduce threat weaknesses through research, captured enemies, or mysterious allies
- Not every threat needs to be killed - some can be reasoned with, imprisoned, or exorcised
- Use Minions to wear down resources before introducing the main threat
- Mix categories to keep players guessing and prevent pattern recognition
Appendices
Appendix C: Common Weaknesses Quick Reference
| Threat Type | Primary Weakness | Secondary Weakness | Permanent Destruction |
|---|---|---|---|
| Vampire | Sunlight, stake to heart | Holy symbols, running water | Decapitation + stake |
| Werewolf | Silver weapons | Wolfsbane | Silver through the heart |
| Ghost | Salt, iron | Burning remains | Resolve unfinished business |
| Demon | Holy water, exorcism | Consecrated ground | Banishment ritual |
| Fae | Cold iron | Rowan wood, true name | Iron through the heart |
| Zombie | Headshot | Fire | Destroy the brain |
| Shapeshifter | Silver | Their true name | Kill in true form |
| Possessed | Exorcism | Holy symbols | Banish demon without killing host |
| ### Appendix D: Sample Encounters |
The Vampire's Lair (Standard Challenge):
- 1 Vampire (Standard) + 2-3 Vampire Thralls (Minion)
- Location: Abandoned warehouse, nightclub basement, old mansion
- Complication: Hostages, daytime approaching, rival hunters
Full Moon Hunt (Elite Challenge):
- 1 Alpha Werewolf (Elite) + 2 Werewolves (Standard) + pack mentality
- Location: State park, rural farmland, mountain wilderness
- Complication: Innocent campers, limited time until transformation ends
Haunted Crossroads (Champion Challenge):
- 1 Crossroads Demon (Standard) making deals
- 3-4 Vengeful Spirits (Standard) bound to location
- 1 Demonic Vessel (Elite) as enforcer
- Location: Isolated country crossroads at midnight
- Complication: Civilians making deals, cursed ground, time limit
Credits & Inspiration
Folklore Sources:
- Native American legends and stories
- Colonial American ghost stories
- Appalachian folklore
- Southwestern cryptid tales
- Urban legends and creepypasta
Media Inspiration:
- Buffy the Vampire Slayer (1997-2003)
- Supernatural (2005-2020)
- Grimm (2011-2017)
- Warehouse 13 (2009-2014)
- Sanctuary (2008-2011)
- The X-Files (1993-2018)
- American Gods (Neil Gaiman)
- The Dresden Files (Jim Butcher)
System Design:
- AxiomRPG Core Rules (fantasy baseline)
- THREAT-TEMPLATE.md (stat block format)
- Modern adaptation guidelines